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Epson Interactive Projectors in Schools and why They’re Useful

Epson Interactive Projectors in Schools and why They’re Useful

Epson’s interactive projectors in schools are all about making learning more engaging. With a lot of experience producing interactive education projectors, it’s no wonder that education institutions are abandoning interactive whiteboards, large format projectors and display panels in favour of Epson’s interactive projectors.

Better value and more versatile, an interactive projector provides a fuss-free all-in-one solution that makes education a more collaborative and fun process than ever before.

So what makes Epson’s interactive projectors for Melbourne and Australian schools, classrooms, boardrooms and meeting rooms so great?

 

They encourage collaboration.

Interactive projectors are all about encouraging collaboration. Take Epson’s popular EB-695Wi projector; it uses two interactive pens, which allows a teacher and a student – or ten students – to write on the same screen at the same time. Responsive and easy to use, these pens also have a ‘hover’ function that accurately detects when they are not in contact with the projection surface. These interactive projectors encourage collaborative learning by placing the teacher and student at the front of the room in an inclusive and constructive environment. Whether you’re connecting to the projector wirelessly or via hard cables, you’ll be able to annotate, write and draw over any laptop and/or in-built document.

Smart apps & tablet integration.

Epson’s ushering-in of a new era of interactive projectors goes beyond collaboration to achieving an advanced smart learning platform for schools. Using the Epson iProjection app for tablets and smartphones, a teacher can annotate the onscreen image from a mobile device, and so can students. Not only can you project content from smart devices, but the PC-free annotation whiteboard mode means that teachers don’t even need to power up their computers. You can also download and install your own finger-touch-compatible apps to your PC or tablet device, using Epson’s interactive projection technology to engage and foster a developing academic environment.

eb 695wi interactive projectors for classrooms

Show off movies and YouTube video clips in class.

Another string to the interactive projector’s bow is its ability to annotate directly onto videos in class, which is an increasingly important part of the content mix in schools and colleges. Whether you’re playing a video directly from YouTube or streaming from your local hard drive, Epson’s interactive projectors make it easier to discuss video clips as part of any teaching curriculum.

Taking advantage of existing infrastructure.

For many institutions a big advantage of installing interactive projectors in Melbourne is that no other upgrade is needed; existing whiteboards or interactive whiteboards can stay because interactive projectors can project an image onto any surface. So exciting, yet simple is the technology that it’s likely that, at first, many students will want to see exactly how their classroom’s new interactive projector works.

eb 695wi interactive projectors for classrooms

Super bright and detailed images.

Epson’s expertise in projection, and the development of its own powerful 3LCD system, means that image quality from these products is second to none. Projecting a White and Colour Light Output of up to 4,200 ANSI lumens, images are crisp, vibrant and colourful – and, crucially, remain so even in bright daylight.

Boosting engagement.

A learning experience that’s more involving and more fun is always going to increase students’ motivation and produce better results. Hugely versatile interactive projectors help achieve this by broadening the possibilities for teachers’ classroom methods. Teachers are limited only by their imagination and their commitment to taking advantage of the technology’s features. Epson’s interactive projectors are rapidly being adopted throughout education, and the reasons are as simple as the products’ design and features. Is there any more exciting use for new technology than to help encourage collaboration and engagement in learning?

If you’d like to learn more about how Epson interactive projectors can benefit your Melbourne school or business, contact Vision One today on (03) 9467-3777.

Welcome Aboard Kevin Allen!

Welcome Aboard Kevin Allen!

It might seem as if we’ve exhausted the collective AV prowess out of New Zealand but Kevin Allen is here to prove us all wrong! Kevin – who I’m sure some of you may have already met – joins the team with a wealth of experience in both AV and IT.

Kevin is the ultimate utility. You can find him on the tools, offering support or on the road, dropping in to say g’day. He’ll also try to convince you that he’s probably the coolest Kiwi on the team (and he’s probably right!).

Creative Agency Uses Epson Projectors for Projection Mapping

Creative Agency Uses Epson Projectors for Projection Mapping

A US advertising agency has used some of Epson’s most advanced large venue projectors to deliver interactive work for its clients.

Creative agency All of It Now, based in San Francisco, has been using Epson Pro G and Z-Series projectors to develop amazing visual displays and sophisticated projection mapping designs.

The firm, which offers live digital video production, interactive design and 3D production, recently used some of the Pro Z-Series projectors to create a 60′ x 80′ planetarium-style projection mapping installation at the space-themed Fun Fun Fun Fest in Austin, Texas.

Danny Firpo, managing partner at All of it Now, said projection mapping was in a constant state of change.

“Projection mapping is an ever-changing thing – it has evolved a lot,” he said.

“The surface being projected on has very specific interplay and communication with the image being mapped, bringing it to life. The vibrant images from Epson projectors have allowed us to create some really special displays – everything from large-scale building mapping to atmospheric projecting on a tree.”

All of it Now chose to work with Epson projectors for their mapping displays because of the bright colours they offer within their class. “Specifically, the Epson Pro G and Z-Series large venue projectors have outperformed other projectors with a 20-30 percent higher lumen rating,” said Mr Firpo.

“One of the really great features we’ve found with the Epson Pro Z-Series specifically is the SDI input – being able to use the same cables that we use for cameras,” he added.

“Being able to have a motorised zoom and motorised focus helps with setups with less than an hour of turnaround time. And the interchangeable lenses on the Pro G and Z-Series have given us the flexibility to take the same projector and multiple lenses to troubleshoot and solve problems on the fly.”

Vision One Sponsors the Camrea Cricket Club

Vision One Sponsors the Camrea Cricket Club

Vision One are proud to announce the sponsorship of newly-established North Metro Cricket Association entrants, the Camrea Cricket Club.

The sponsorship will see the Vision One logo featured on the side of in-game playing caps in addition to online website placement and across all Camrea Cricket Club digital platforms.

” The synergy between Vision One and the rich history of the Camrea Cricket Club is something we’ve endeavoured to maintain throughout the course of our 18 years of operation,” Vision One director Chris Sismanes explained. “The values of family, relationships, comradery and respect exhibited by the Camrea Cricket Club and its members aligns verbatim with our ideals and philosophies at Vision One and we are delighted to have partnered with the cricket club once again.”

Epiphan Pearl – The Ultimate Live Streaming Platform

Epiphan Pearl – The Ultimate Live Streaming Platform

Live streaming is hardly considered a specialty service anymore. Most performance venues are realising it’s virtually a requirement to stay with the times in an increasingly online, inter-connected world. TV channel counts are dwarfed by the gazillion options available live on the Internet, and stream-hosting websites like ustream.tv and livestream.com have never been busier.

Pearl is a solution that allows you to integrate live streaming functionality without requiring a complete overhaul of your pre-installed AV systems. It’s designed for live video production, and provides switching and recording functionality in addition to streaming. Up to four HD video sources can be connected to the rack unit, all of which can be displayed in a variety of system via HDMI, SDI, or analogue TRS inputs.

Users can facilitate the power of the Pearl to record a session, edit it, and get a package up online within 24 hours with the easy access format, providing simplicity to integrate directly into Final Cut or Premiere Pro. The Pearl can also be custom-branded, giving customers a totally whitelabeled experience to present to their visitors.

Learn more about Epiphan Pearl here.

Make Anything Your Canvas: Projection Mapping Content

Make Anything Your Canvas: Projection Mapping Content

Video appearing on large objects is nothing new. For decades, Times Square in New York has had video monitors on the sides of buildings. What is becoming more common, with the advent of stronger projectors, is making the building itself a screen.

In a process called projection mapping, a 3D model of a building is made, then this model or map is entered into special software that allows video designers to “wrap” images that are projected back onto the original surface. This requires very high resolution, high lumen projectors and often more than one projector to cover a large surface. The result is a stunningly clear image and new levels of creativity.

 

The Disney Way

When it comes to creativity and innovation, the Walt Disney Company often leads the way. We spoke with Chuck Davis, Principal Technical Director at Creative Entertainment for Walt Disney Parks and Resorts, and he told us that the concept was actually born in Disneyland.

There are three singing statue busts in the Haunted Mansion, which debuted in 1969. Originally the illusion was done by projecting a head shot of the singer that was perfectly cut out to match the surface. Chuck tells us, “Disney pioneered the process of taking specific imagery that is designed to highlight or augment or work with the surface that it’s projected onto. Walt Disney Imagineering has been working on this for a long time.”

 

Let’s Celebrate

Fast Forward to the present and Disneyland’s 60th Anniversary Celebration. The creative team took 18 months to develop a fully immersive outdoor show called “Disneyland Forever”. Davis says, “We wanted to tell the story of what Disneyland was about. We projection mapped on the castle with super high accuracy.” But because of the way Disneyland is laid out, not every guest can see it during the fireworks show, so he tells us that they projection map onto “It’s a Small World” and even the 80 ft high Matterhorn. Davis continues, “We projection mapped the entirety of Main Street. Each block is a 4K shot, so literally Main Street is a 16K video image.”

 

Erik Koehler is the Senior Video Designer for Creative Entertainment at Walt Disney Parks and Resorts. He gives us the technical specs on the hardware: “Those are all separate systems and we tried to keep all the pixel densities similar across all the surfaces. It requires three totally different systems with totally different lenses to achieve that.” Koehler tells us that all of the projectors are by Christie (link is external). They chose the Boxer 4K30 for the Matterhorn. There are four Roadster HD20K-J’s to cover the castle. Main Street is longer but the throw is shorter so they use 14 projectors.

 

A Green What?

Both men say they the key to the process is the Hippotizer (link is external) from Green Hippo). This is the processor that seams the images together and software that allows for the creation of 2D images laid over large 3D objects.

Chuck Davis says that there are three ways to think about the process, “We can just project on the object like it’s a flat screen. We put textures and things on there. Second, using the Hippo itself to do shrink wrap, we can take a 2D image, project it onto the model detail and then we can start moving it around.”

Additionally, he says they can add barriers within the animation to make objects appear to follow the building’s exterior. “There’s a scene in the show where balloons start popping up. They are flying in the air and they bounce off the contours. They bounce off a ramp, bounce off the veranda and one hits a little bit of the turret and then flies off into the air.” Davis continues, “The third thing we can do, that people are most amazed by, is that we can animate in 3D on a 3D and it looks like the building is doing something that it can’t do. It looks like it’s getting squashed or blown up or flipping over or doing crazy things. We play with your eye and trick you into believing that these crazy things are happening.”

Erik Koehler designs the systems and he says that the greatest limitation they face is the size of the images and the speed of their processors, “The size of that file is the tricky part. You can’t go too big because then it becomes too burdensome on the video server to playback live.”

 

Look East To The Future

Davis and Koehler say that what we’ve seen at Disneyland is just the beginning. Their team is working on 4K resolution they are moving that way very rapidly. Chuck Davis says, “We’re opening a new park in Shanghai. It features the largest castle ever built. We’re working on a show that will have 18 4K projectors. It’s the largest canvas that we’ve ever projected on in terms of pixels. Green Hippo has never done anything this large and they are the king of the industry.”

MICKEYPHON Kinetic Audio Visual Installation Inspired By Mickey Mouse

panGenerator based in Poland have created a new kinetic audio video sculpture for Disney that takes the form of a Mickey Mouse inspired installation, which can be seen in action in the video embedded below.

Named the MICKEYPHON the installation has been created to listen for sounds in its surroundings and will then rotate into the direction. It then samples them to create and playback rhythmic patterns based upon the sound that it has heard.

Its developers explain a little more about the inspiration and functionality of this very unique interactive kinetic installation.

The visuals displayed on the custom cylindrical RGB LED matrix are audio-reactive, tightly integrated with the music output of the installation. The piece invites both children and adults to experiment with creating sounds using their voices,
clapping their hands or using the provided instruments and observe their influence on the kinetic, visual and audiatory output of the sculpture.

MICKEYPHON-1

Jump over to the panGenerator website for more projects created by the team and more details about the MICKEYPHON which was inspired by Mickey Mouse and created for Disney.

Art and Interactivity Painting a New Digital Signage Experience

Art and Interactivity Painting a New Digital Signage Experience

As digital signage is an inherently visual medium, graphics and animations are increasingly used to visualize data from business applications or other feeds. In fulfilling its capability to improve branding or the ambiance and vitality at a location, content as art is emerging, and art through interactivity is providing an engaging and immersive experience.

Data Visualization is especially well suited to customer-facing applications such as retail, food services, trade show or promotional exhibits, hospitality and sporting events, education and in corporate communications, where there is dwell time and value in viewer engagement.

“The growing infatuation around the creation and visualization of data within our always-on world has given technologists, designers and artists an evergreen input to deliver something unique, beautiful and relevant to the audience,” said Wade Forst, senior director of emerging experiences at Razorfish. “The art of data is a necessity to both illustrate trends and to ground the abstract into a tangible and engaging medium. Since 90 percent of the world’s data has been created over the last two years, we are just beginning to understand how to express this new language and medium.”

But it’s not just data from the rapidly growing wellspring of information people are calling the Internet of Things that can be used to create new and novel experiences via digital signage.

“The inclusion of user-generated content has made the Internet richer and has made social media one of the most widely used forms of communications globally,” said Marcos Terenzio, director of digital creative experience at Shikatani Lacroix Design. “As the lines continue to fade that separate digital experiences online and at location, we have also seen a significant increase in user-generated at-location content … Entertainment, music and art all make up content that has the power to affect emotional connection. Digital communication has allowed traditional content like art to be delivered to more canvases quickly and more widely.”

And the fact that the information is being presented in a novel way can make it stand out even more in a world where on-screen content delivery is becoming more commonplace.

“People are accustomed to being presented with information and data and often have expectations about how it is delivered,” said Matt Arnold, lead engineer for Second Story, part of SapientNitro. “Displays which employ an unusual or even artistic approach to displaying information can have an emotional effect on viewers, resulting in a more impactful and lasting experience.”

In some creative use-cases, Arnold said, information can be delivered to viewers in an ambient way that “envelops” them without their explicit awareness.

“If you want to engage an audience through displays, you first must recognize that the display canvass is only a small part of a wider context of information that they are witnessing. When they are idle, the displays which blend into the environment and provide an ambient layer of story and information have more impact than those that are ‘always on,'” he said. “When content reacts to the presence of viewers or adjusts with the context of their surroundings, it becomes more relevant to viewers. Displays that show the same messaging regardless of their environment can become background ‘noise’ and ignored by your audience.”

The human brain, which makes up only 3 percent of body weight but eats up to 20 percent of body energy, is hardwired to conserve energy wherever possible, said Ed King, vice president of strategy at MaxMedia, and that means it usually takes the path of least resistance.

“When confronted with words, numbers or icons/graphics, the brain always looks for the ‘quick answer.’ By creatively visualizing data, wayfinding and other digital signage, retailers stand a better chance of communicating their message more efficiently and effectively to customers,” he said.

And while digital signage displays are becoming more commonplace in the retail environment, King said, if they’re just being used to show the retailer’s latest TV commercial or to overtly sell to customers while they’re held hostage in the queue, “retailers are missing a huge opportunity to communicate something meaningful.”

“Seventy percent of a human’s sense receptors are in the eyes, and more than 25 percent of the brain is used to process visual data,” he said. “It’s clear that, during the act of shopping, what we see can be a huge determining factor in what we buy. ‘Mood media,’ as we call it at MaxMedia, is highly emotive video content that is designed to reach into the non-conscious brain and emotionally ‘activate’ shoppers and turn them into buyers. This tactic is growing in popularity as more retailers realize that these visceral visuals can help bottom-line results such as selling more, higher-margin items and increasing customer loyalty.”

Doug Bannister, CEO and CTO of Omnivex Corp., said his firm views the digital signage experience as extending beyond just the screens themselves and encompassing the surrounding environment.

“By using real-time data collected from sensors and feeds along with data-triggered content and devices, the viewer can be immersed in an all-encompassing multi-sensory experience,” he said. “Displaying pre-prepared, attractive artwork on digital signs is easily accomplished. Installations that incorporate synchronized area lighting, sounds and images that react to elements such as the movement of viewers, sports scores, temperatures, sunlight or wind, and incorporate the motion of physical objects such as products, patrons or fans can make an art installation truly impactful.

“As long time advocates of real-time data driven dynamic content,” Bannister continued, “we see huge opportunities for impressive and creative installations that make a rich data experience truly come to life. The competition for viewers’ attention is increasingly intense, and expanding one’s view of digital signage beyond merely showing an ad on a screen to marrying data with artists and their creations to establish a unique environment will pay dividends.”

As an example, MaxMedia this year created a window display for AT&T’s flagship store on Michigan Avenue in Chicago as part of a larger competition among all retailers on the city’s famed Magnificent Mile shopping district. The theme for 2015 was in support of the Art Institute of Chicago and featured many masterpieces brought to life on mobile devices.

 

 

With the help of MaxMedia, AT&T was recognized with two awards including the Most Engaging award and the People’s Choice award. Financial outcomes are not disclosed, but the display was a showstopper and compelled many passersby to enter the store and investigate the Samsung devices featured in the display.

In another example, Ontario Lottery and Gaming Corp. is making use of ambient digital signage to create a particular atmosphere and experience for shoppers, according to OLGC Manager of Digital Signage and Game Marketing Michael Tutton. In some of its properties, the lottery makes use of what it calls “ambient” content as part of architectural feature walls, he said. In the entrance to those properties, digital signage screens are situated behind an indoor waterfall in waterproof casings, displaying custom-designed content not aimed at communicating a specific message but rather to simply add color, shape and texture to the waterfall feature.

“This helps define the atmosphere as patrons enter our space. An excellent argument for ‘artistic’ content is that it provides visual relief from incessant marketing messages. It can make it ‘safe’ for customers to look at the screens again. And, if done well, it can provide one more positive layer to the overall customer experience,” Tutton said. “The more exposure someone has to your content the greater the chance they’ll ignore the screen. Having ‘artistic’ or non-marketing content reintroduces customers to your screens, reframing the screens’ purpose in viewers’ eyes. If the content connects with the viewer, it can alter their perception of the property. By showing this type of content customers may see themselves aligned to your values.”

 

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