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eBook: The Future of Audio Visual Technologies in the Education and Commercial World

eBook: The Future of Audio Visual Technologies in the Education and Commercial World

Step into the captivating world of audio-visual technologies with our brand-new digital eBook, “The Future of Audio-Visual Technologies in Education and Communication.” This innovative publication takes you on a journey to tomorrow, exploring the transformative role of AV tech, and its part in shaping the future of learning and communication.

Our digital eBook dives headfirst into the dynamic landscape of audio-visual technologies and its profound impact on education and communication.

From interactive displays and immersive virtual reality to cutting-edge projection systems and intelligent voice recognition, the eBook presents a comprehensive overview of the latest AV tech trends. Delve into the fusion of innovation and imagination, discovering how these technologies enhance engagement, foster collaboration, and unlock boundless creativity.

 

Key Takeaways:
  1. The Evolution of Learning: Explore how AV technologies are reshaping traditional classrooms, creating immersive and interactive learning environments that captivate students’ attention and nurture their curiosity.
  2. Engaging Communication: Discover the power of AV tech in revolutionizing communication channels, from video conferencing and virtual meetings to captivating digital signage and interactive presentations.
  3. Innovations on the Horizon: Get a glimpse of the future as we unveil emerging trends such as augmented reality, holographic displays, and AI-powered assistants that will continue to redefine the way we learn and communicate.
  4. The AI Whisper: Marvel at the subtle influence of artificial intelligence throughout the eBook, as it blends seamlessly with human creativity to provide a unique and engaging reading experience.
How Virtual Reality is Revolutionising the Classroom and Corporate Tech Industry

How Virtual Reality is Revolutionising the Classroom and Corporate Tech Industry

The future of VR (virtual reality) and AR (augmented reality) in a continually dynamic industry is exciting and, as technology further evolves, is becoming increasingly evident for its enormous potential in the improvement of a learning and working environment. While VR and AR were initially seen as entertainment or an out-of-reach technology solution, it has now found itself to be an enthusiastic companion for innovative learning in classrooms and the corporate domain.

But, what actually is AR and VR and is it really becoming the new textbook?

AR refers to the integration of digital information in the form of text, graphics, audio or other virtual enhancements onto the real world, adding value to the user’s interaction with their physical environment. This works by super-imposing computer-generated images onto your surroundings with a camera-equipped device, such as a smartphone or tablet, while VR is a technology that allows users to experience a simulated three-dimensional environment that mimics a real one. VR utilises an electronic headset and controllers and transports users to a virtual world, allowing them to interact in an immersive online experience.

Integration with the modern classroom

When incorporating this technology into a modern classroom, AR and VR can transform the typical learning experience for students into an engaging and captivating academic domain. Students are given the opportunity to explore simulated historic sites, take virtual field trips out of the country or explore scientific phenomena, creating an endless list of educational content that is otherwise difficult to replicate in a traditional classroom. AR and VR technology can also be used for advanced employee training and development, product design or even remote collaboration. It becomes a pivotal instrument in improving efficiency and freedom in the workplace, with upgraded practicality for employees such as architects and designers alike, allowing them to create 3D models of buildings or products. Remote teams can also use VR to visualise data and prototypes in a virtual meeting space.

Benefits of AR/VR

There is a laundry list of benefits when it comes to VR and AR, notably providing a memorable and fascinating learning experience in the classroom. For students that were born into an online world, the use of this kind of technology allows teachers and schools to keep up with content that stays engaging and meets the prerequisite of intriguing education. It can allow students to effectively retain information that is often demanding to learn in a conventional, passive classroom and enables users to practice real-world skills in a safe and controlled setting.

The future of AR/VR

As AR and VR technology continues to evolve, we can expect sensational developments across the board. Though, despite the many benefits, some educators and businesses stay hesitant in embracing these technologies and are citing concerns about cost, accessibility and the potential for distraction. While an obvious entertainment tool for some, VR and AR is slowly becoming a valuable investment for education and can improve engagement, retention and knowledge transfer. In addition, with the increasing availability of affordable VR and AR hardware and software, it becomes an accessible product within reach of utilising.

The future of VR and AR as an every day digital partner is advantageous and bright, with endless opportunities for elevating and revamping a typical learning and working climate. So, whether you’re a student, educator or business leader, it’s time to embrace the potential of VR and AR and take a deep dive into its pool of possibilities.

And remember, if you’re still feeling a little unsure about the world of VR and AR, just think of it as the modern-day equivalent of the Magic School Bus. Only this time, you don’t need to worry about getting eaten by a T-Rex or shrunk down to the size of a pea.

How Augmented and Virtual Reality Can Transform Your Business

How Augmented and Virtual Reality Can Transform Your Business

This article has been reposted from soti.com.

With its limitless potential, Augmented Reality (AR) and Virtual Reality (VR) is adding a new dimension to various markets in the enterprise. Statistics show that more than 150 companies in multiple verticals, including 52 of the Fortune 500, are testing or have deployed AR/VR solutions. Despite this, AR/VR is still heavily associated with the gaming and entertainment industry, as a form of escapism. Findings show that consumers only become aware of this technology through gaming applications, not realizing their full potential in the enterprise. With market research projecting that the combined AR and VR markets are set to grow up to $150 billion by 2020, it is important that businesses start brainstorming ways to implement this technology to enhance their business-critical operations.

AR/VR in the enterprise

From consumers demanding an effortless shopping experience to increasing worker productivity and accuracy, AR/VR presents an opportunity for businesses to improve their workflow and streamline their operations.

Retail
According to a recent SOTI North American retail survey, consumers want a shopping experience that is both seamless and catered to their personal preferences. In the survey, 76% of respondents indicated that retailers that deploy more mobile technology enable a quicker shopping experience, an increase from 67% last year. Additionally, 73% of respondents were in favour of self-service technologies to improve their shopping experience. These demands are enabling retailers to create virtual experiences using AR/VR, to better serve the needs of their customers. For example, Sephora’s Virtual Artist app lets users try on various shades of makeup by projecting the product onto an image of their face. This allows the consumer to visualize and tailor the product to fit their needs.

Healthcare
There are multiple advantages to using AR/VR technology in the healthcare space, especially when it comes to education and training. Trainees can be placed in an immersive environment where they are able to perform surgeries and practice procedures. The use of technology in this way is beneficial because organizations are given the ability to train staff at a lower cost, with reduced risk and less resources used. Using wearables, nurses and physicians could also interact and be able to pull up relevant data on patients more efficiently. For example, in a SOTI Case Study on St Ives Home Care, workers are required to travel across Australia to provide personalized in-home care and support. With wearable technology they could reduce their travel time and improve customer service with ease-of-access to the data they need. Data directly sent to the network would also provide insights into worker location and allow workers to update their patients with accurate arrival times.

Field Services
AR/VR headsets can increase productivity and accuracy on the job. Workers can perform tasks such as maintenance while also having access to hands-free information. These headsets can be used to help troubleshoot issues in the field and enable collaboration. By connecting to the headsets, experts could see exactly what the technicians are seeing, even from vast distances, transforming into virtual coaches when needed. When dealing directly with clients, these tools can increase customer satisfaction by improving first-time resolution on service calls. In the future AR/VR could even eliminate service calls altogether by allowing workers to take a virtual form instantly to help the customer fix minor issues.

Transportation and Logistics (T&L)
AR/VR wearables in T&L can streamline operations and reduce costs. By superimposing holographic images and directions onto the real world, AR/VR technology can greatly decrease the strain placed on employees, thus increasing worker productivity. For example, the technology could locate and verify the correct product in a matter of seconds, eliminating the need to manually search the warehouse. When it comes to training, employers can use fewer resources by implementing AR devices to help educate employees in the field, where they can access information to be able to perform a specific task in the correct way. In addition to this, wearables or mobile apps utilizing AR/VR technology could be used to provide information to employees delivering goods by giving them access to data about the type and weight of each package, and how fragile they are. This data would ensure the proper placement of goods in the vehicle while considering routes and environmental factors during transportation. For example, in 2016, German logistics company DHL began to test mobile AR systems by implementing the Vision Picking Program.

Will the virtual become a reality?

The trajectory of AR/VR in the enterprise is promising. Ideas such as Holoportation, where you and other members of your team are occupying virtual spaces regardless of location in a collaborative shared room, has vast implications for unified communications. However, there are still many challenges along the way when it comes to bringing this technology to the online space. Current products on the market only address a small audience of consumers interested in activities such as gaming. What this means is that organizations need to start making a meaningful connection between AR/VR and the applications they have in the enterprise.

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