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Future Technologies at Integrate, Sydney 2018

Last week, the team at Vision One visited Integrate in Sydney to learn more about the innovative range of upcoming technologies for the audio visual and information technology industry.

We checked in with our usual favourites and browsed through everything from holographic imaging technology to larger-than-life indoor and outdoor signage panel displays. Our pals at Quantum Sphere showed off their new Kaptivo Whiteboard Camera while the guys at Epson blew us away with their new range of lasers and and LightScene projectors.

The big take-aways from this year? Lamps are slowly disappearing from projectors, pixel pitches are smaller than ever, and if your conferencing and collaboration solution doesn’t play nice with every software platform, you’re in for a world of trouble!

Take a look at some of the highlights in the video walkthrough above!

Wyrestorm Creates Case Study for Elite Football’s Audio Visual Solution

Wyrestorm Creates Case Study for Elite Football’s Audio Visual Solution

There’s no doubt that we had a ball with Wyrestorm’s AV-over-IP solution when crafting and delivering the audio visual solution for Elite Football in Maribyrnong. Now, the wonderful team at Wyrestorm have collated and released their very own case study summary of the project, highlighting the scope of works along with some in-depth analyses from James Sismanes of our projects team.

wyrestorm elite football audio visual case study

Click here to view the full case study or check out a snippet below:

Elite Football in Maribyrnong is Melbourne’s ultimate indoor soccer experience. The team at Vision One Technologies – with no shortageof their own indoor football fanatics – collaborated with the team at Elite to create a stunning audio visual showpiece for their new facility powered by WyreStorm NetworkHD AV over IP. Vision One’s James Sismanes notes the decision to use WyreStorm to handle the AV signal management for this unique project was based on previous experience with the brand and the reliability offered by the company’s products: “We’ve been actively using WyreStorm’s range of HDMI extenders, splitters and switchers for some time now and have grown to rely on their durability. We’re in the business of automated upkeep without the constant need for service/repair/replacement and with WyreStorm’s product range, we’re confident knowing that any scope of works we recommend will be self-maintainable and as close to bulletproof as possible.”

Without doubt the highly visible centerpiece of the project is a 3×3 video wall comprising 9x Phillips Display Panels hanging 6m above the artificial turf below a Vogel custom mounting structure. The video wall primarily transmits content from Foxtel beIN Sports and Optus Fetch box.

wyrestorm elite football audio visual case study

Userful is Your Easy & Powerful Custom Video Wall Solution

Userful turns a standard PC into a flexible and powerful video wall controller that delivers visually stunning video wall displays over the network with unparalleled simplicity and ease, at an affordable price. With Userful you can:

  • Using virtually unlimited simultaneous internal and external content sources
  • …on preset zones across a single video wall
  • …or onto a mix of video walls and digital signs
  • All controlled in real time through Userful’s API or with remote control tools which staff can use to invoke zone and content presets created by Administrators

Industry Standard Hardware

Userful video walls use standard, off-the-shelf server or PC hardware and network zero client devices connected over a standard gigabit Ethernet network. Single install setup turns a standard Intel Core i7 PC into a browser-managed video wall controller. Optionally add extra Nvidia video cards which are used by Userful software to offload video rendering thereby increasing the power of the PC and the number of screens and size of content supported.

Artistic and Grid Configurations

Arrange video walls in standard grid or artistic formats. Rotate individual displays to any angle to create a unique video wall.

Add virtually unlimited content inputs from just about any source: Local CMS player, Live TV, RTSP, RDP, VNC, an interactive desktop or full screen browser or just about any content using one or more HDMI or SDI capture cards.

Configuration Flexibility

Preset zone support allows for the display of simultaneous content streams on specified displays within the video wall which can be changed on the fly as needed.

With a single touch customers can instantly change the content playing on the video wall using a smart phone or tablet.

Powerful Control Features

Userful has a powerful suite of control tools. Administrator can preset zone and content options for all displays, and then staff are able to invoke those presets using a tablet or smartphone switching content and zones across all video walls and displays with a single touch. Userful also allows users to control the mouse and keyboard of an interactive video wall from a smartphone or tablet. Ths effectively turns every video wall into a touch video wall.

The Userful platform began as a virtual desktop solution, reducing the cost and simplifying desktop deployments around the world. Delivering cost effective centralized and virtualized desktops however was just the beginning for Userful. Since then, we’ve developed our software platform to do amazing things for displays of all kinds. Userful also supports high performance video walls, digital signs and locked down kiosks that are easy to manage, cost effective to deploy. From interactive video walls, to artistic, mosaic-style video walls, or simple control room applications, Userful is a high-end video wall controller that makes it easy to synchronize and add intelligence to displays.

Vision One Sponsors the Camrea Cricket Club

Vision One Sponsors the Camrea Cricket Club

Vision One are proud to announce the sponsorship of newly-established North Metro Cricket Association entrants, the Camrea Cricket Club.

The sponsorship will see the Vision One logo featured on the side of in-game playing caps in addition to online website placement and across all Camrea Cricket Club digital platforms.

” The synergy between Vision One and the rich history of the Camrea Cricket Club is something we’ve endeavoured to maintain throughout the course of our 18 years of operation,” Vision One director Chris Sismanes explained. “The values of family, relationships, comradery and respect exhibited by the Camrea Cricket Club and its members aligns verbatim with our ideals and philosophies at Vision One and we are delighted to have partnered with the cricket club once again.”

Samsung’s Revolutionary New Digital Display Product Range

At ISE 2016, Samsung showcased a wide range of future-focused technologies, including the industry’s slimmest video wall, fine pixel-pitch LED signage, interactive mirror display and transparent OLED display.

Check out the video above for more information.

Using Education Technology to Rediscover Traditional Ways of Learning

Using Education Technology to Rediscover Traditional Ways of Learning

Older, more traditional forms of learning resonate with students because they connect with something deep within our human psyche. They engage the full person, not just the part of the brain that can decipher words on a page. They evoke a time when all of our ancestors were more alike than different in their cultural practices.

Learning through movement and the senses is becoming easier to do as bulky, stationary technology has become more mobile. Also, we are seeing the beginnings of a trend in which technology is becoming practically invisible and more integrated into our everyday environments. Education technology such as tablets can help teachers and students rediscover traditional ways of learning by using touch, movement, sound, and visuality.

Rediscovering Oral Traditions

The oral tradition of teaching is not just about speaking out loud, but how one speaks and the narrative style used to convey meaning. It is how we shared our first stories and philosophical ideas.

One can start by having students listen to the amazing amount of free audio available through podcasting. Hearing the Dalai Lama in an interview can light up the history of modern China or ancient Buddhist thought in ways that are not available through reading.

One of my most memorable moments this summer was listening to Sir Ian McKellen recite Shakespeare on Marc Maron’s podcast. In this podcast, McKellen reminds us that much is lost in reading Shakespeare instead of hearing his work spoken and performed.

In addition to the free audio that is out there, I would also recommend that we let students listen to literature instead of reading it. I would even argue that, in some instances, the written versions of short stories, literature, and biographies (Barack Obama’s Dreams from My Father comes to mind) are the substitutes — not vice versa — for the richer, deeper experience of having the story read out loud.

Oral-based resources can work in other subjects as well. As an example, I think it is more illuminating for students studying physics to hear Richard Feynman speak than to read him. Feynman brought old, oral traditions of teaching to new heights through his vocal inflection and tone, narratives, and humor — all aspects of oral-based traditions for transmitting knowledge to those gathered around the fire or in the cave.

Rediscovering Gestures, Dance, and the Body

Long before humans began speaking to each other, our gestures and facial expressions served as ways of transmitting knowledge and expressing experiences, emotions and wisdom. Dance developed at this time, and may be older than the oral tradition of storytelling. Now, with movement and gesture-based technology such as Wii and Microsoft Kinnect, it is possible to re-introduce these ways of learning back into the classroom.

We often fall into the trap of judging our students’ performance by how well they can sit still, stand in line, and sit down when we tell them to. We should encourage direct learning through movement, gestures, and dance by first making our physical control of students less a priority of classroom management, and secondly, by exploring ways that education technology frees us to use gestures and movement as a means for learning.

Mobile technology frees teachers to re-think the use of learning spaces, allowing students to have more control over their own bodies and be more interactive with their environment. Also, with mobile technology, teachers can move beyond formal learning spaces into the world outside of the classroom.

Touch screen has made interacting with data, lists, and virtual environments more intuitive to human gestures — a main reason why kids take to tablets so readily. By incorporating these natural gestures and touch, the barrier between the knowledge in front of them and their learning nearly falls away.

Finally, educators should explore cutting-edge movement- and gesture-based education technology, as well as virtual reality tools such as Oculus Rift, so that we can return to learning methods that allow the whole person — the whole body — to become engaged with learning. Humans are wired to learn this way; it is not a “primitive” form of learning, but requires higher-level brain functioning and critical thinking.

Rediscovering Visual Learning

One of the ways that we have long learned about the world around us is by direct observation. However, when we place a higher emphasis on reading as a direct source of knowledge, we indirectly affect our ability to learn by observation, and overall, inhibit our ability to learn visually.

Recent studies out of Brown University show that gamers have a higher capacity for visual learning than do non-gamers. I have taught students to better understand light, shadow, and color through digital photography and Photoshop. Developing observational skills by using interactive visual education technology, as well as digital photography, 3D modeling, and video assignments allow students to better understand their real-world environment.

Embracing digital technology that uses sight, sound, touch, and movement is a terrific way of rediscovering traditional cultural practices and will help us better educate the whole child.

NEC adds 55-inch Ultra-Narrow Bezel Display to Video Wall Portfolio

NEC adds 55-inch Ultra-Narrow Bezel Display to Video Wall Portfolio

Commercial LCD display and projector solutions provider NEC Display Solutions of America has announced its X554UNV display, designed to be ideal for indoor video wall applications in control rooms, retail stores and transportation environments.

According to NEC, forward-looking organizations continue to deploy video walls for strategic business advantage. According to market research firm DisplaySearch, the global large-screen display market is expected to grow 27 percent this year to more than 3 million units shipped, and video walls are contributing to that expansion, the company said in the announcement.

The new display launch is in response to those rising market expectations, NEC said. With an ultra-narrow bezel design of just 3.5mm between neighboring displays, commercial-grade brightness and ultra-HD TileMatrix support, the X554UNV delivers a 3840 x 2160 UHD resolution across an entire video wall. Its direct LED-backlighting also delivers improved brightness uniformity, reduced power consumption and mercury-free components, the company said.

In addition, Auto TileMatrix features allow a user to simply set up the size of the video wall on the first display and automatically scale the content through the remaining displays. With the press of a few buttons, the entire video wall is set up. The result is faster installation, which reduces costs and improves the customer experience, NEC Display said.

“Video-wall displays, like the X554UNV, help a variety of organizations not only make bold statements but also deliver on business objectives,” said Keith Yanke, senior director of product marketing for large-screen displays and projectors at NEC Display. “They are just some of the solutions that NEC Display is leveraging to help people and organizations communicate, build relationships, inspire, impart knowledge and improve productivity.”

The X554UNV also supports Intel’s Open Pluggable Specification, the first industry-wide standardization in option slots to simplify digital signage. The OPS option slot allows for easier installation, use and maintenance of digital signage.

Among its other features:

Full commercial build with steel chassis, commercial-grade cooling fans and temperature sensor;
Auto ID feature, which reduces install time in the single press of a button;
Expanded connectivity panel, including DisplayPort, HDMI, DVI and OPS slot support;
Expanded daisy chain options with DisplayPort 1.2, which enables 4K resolution;
Brightness of 500 cd/m² and 4000:1 contrast ratio;
Auto ID/Auto TileMatrix technology for video walls up to 100 displays;
Carbon footprint meter, which calculates and tracks carbon savings;
ENERGY STAR 6.0, which meets strict energy efficiency guidelines set by the U.S. Environmental Protection Agency and the U.S. Department of Energy; and
NaViSet Administrator 2, which eases administration and management.

Interactive Display Market Worth $15 Billion by 2020

Interactive Display Market Worth $15 Billion by 2020

According to a new market research report “Interactive Display Market by Product (Interactive Kiosk, Whiteboard, Table, Video Wall, Monitor), Application (Retail, Education, Healthcare, Entertainment), Panel-Size (17″ – 32″, 32″- 65″, Above 65″), & Geography – Global Forecast to 2020″, published by MarketsandMarkets, the total interactive display market is expected to reach $14,964.5 Million by 2020, at a CAGR of 12% between 2015 and 2020.

The Interactive Display Market is expected to exhibit high growth in the next five years. There is growing adoption of interactive displays in applications such as retail, hospitality, industrial, healthcare, government/corporate, transportation, education, entertainment, and other applications. The other applications such as residential and, military & defense are using interactive displays to train their personnel.

This report provides a detailed analysis of the overall interactive display market and segments the same on the basis of on product, application, panel size, and geography.

The objective of the research study was to analyze the market trends for each of the industries, growth rates of the various applications (retail, hospitality, industrial, healthcare, government/corporate, transportation, education, entertainment, and others) and the demand comparison of the products in the interactive display market such as interactive kiosks, interactive whiteboards, interactive tables, interactive video walls, and interactive monitors.

Apart from the market segmentation, the report also covers the Porter’s five forces analysis, the market’s value chain with a detailed process flow diagram, and the market dynamics such as drivers, restraints, and opportunities in the overall interactive display market.

This report profiles all major companies involved in the interactive display market such as Samsung Display Co., Ltd. (South Korea), LG Display Co., Ltd. (South Korea), NEC Display Solutions Ltd. (Japan), Elo Touch Solutions, Inc. (U.S.), Planar Systems, Inc. (U.S.), Horizon Display (U.S.), GestureTek, Inc. (Canada), GDS Holdings S.r.l. (Italy), Interactive Touchscreen Solutions, Inc. (U.S.), and Crystal Display Systems (England).

MarketsandMarkets also has a new study, detailing how the global digital signage market is expected to grow at a CAGR of 8.18% between 2015 and 2020, from $14.63 Billion in 2014 to $23.76 Billion in 2020. This report on global market analyzes the digital signage value chain, giving a clear insight into all the major and supporting segments of the industry. The market has been segmented on the basis of type, application, and major geographies (North America, Europe, APAC, and RoW). This report also evaluates market trends and technologies and market dynamics such as drivers, restraints, and opportunities along with the industry’s challenges.

The global market report profiles some of the key technological developments in the recent times. It also profiles some of the leading players in these markets and analyzes their key strategies. The competitive landscape section of the report provides a clear insight into the market share analysis of key industry players.

The major players in global digital signage market include, according to these reports, NEC Display Solutions (Japan), Samsung Electronics Co. Ltd. (South Korea), LG Display Co., Ltd. (South Korea), Sharp Corporation (Japan), Sony Corporation (Japan), Panasonic Corporation (Japan), AU Optronics Corp. (Taiwan.), Planar Systems, Inc. (U.S.), Adflow Networks (Canada), and Omnivex Corporation (Canada).

Rise of the Network Video Wall

Rise of the Network Video Wall

Video walls are becoming increasingly visible in our world. They make big statements, capture attention and promote brands in a unique fashion. Sales and installations of video walls are experiencing record growth as customers seek a new, high-impact approach to digital signage.

This is driving companies to seek video wall solutions that are more powerful, more flexible and yet, like everyone else in the world, they don’t want to break the bank. Unfortunately, the current video wall market is hampered with costly and complicated solutions that all too often turn out to be limited in functionality. It’s time for new approaches to bring simplicity, flexibility and affordability to the video wall market.

The answer to this problem is leveraging standardized PC hardware instead of specialized AV hardware, and taking advantage of networks to simplify delivery. Deploying video walls using PC and LAN infrastructure means less specialized knowledge is required for setup, while also reducing the hardware and support staff needed to deploy large-scale video walls.

There are three different approaches to using the network to stream content to multiple displays within a video wall. The first way is to deliver the entire image to every display on the video wall and then have each display output only the appropriate cropped portion of the content. For example, with a 25-display video wall, all displays receive the entire image, but the player device located at each display crops and outputs only 1/25 of the total image. This approach works well for 1080p and lower resolution, but is not ideal for 4K and higher content because of its high-data requirements.

The second approach lets users pre-split and separately upload the cropped portions of the video. Player devices on each display talk to each other in order to maintain image synchronization. However, this method makes it time-consuming for customers to create content and upload portions to the video wall. It also eliminates many capabilities such as interactive content or real-time feeds.

The third approach to network video wall deployment involves content that is split, cropped, rotated, scaled at the server location. The server only sends the required section of the image to each display. It also uses network bandwidth much more efficiently, while also creating a high-performance and flexible video wall. This way, content is pre-split in real time and customers don’t have to waste valuable time preparing their video wall content.

More and more people are switching to network video walls, not only for cost-savings, but also for the flexibility benefits. Using the network allows for the PC or server to be placed anywhere in the building. Most other solutions require the server to be located right at the video wall, making it difficult to manage in high-traffic areas or hard-to-reach places.

Small zero-client devices can be placed at each display to connect over the network to significantly reduce downtime and allow the server to be located almost anywhere. Customers can even have displays in high-heat or greasy areas such as quick-service restaurants, without worrying about ruining the server.

Utilizing the network to power digital signage enables anyone to centralize the CPU and GPU processing. Previous approaches with network delivery required video walls to maximize the computing power at each display in order to support content and proper image synchronization. When done correctly, network-delivered video walls are more efficient and require much less hardware when computing power is centralized to one PC or server. The server connects to the client devices at each display, meaning all processing is centralized and easily supports stunning 4K content in a low-cost way.

Connecting video walls over the network provides a great range of capabilities for customers, while still remaining simple to manage and deploy. The amazing visual impact video walls have is undeniable. For those seeking simpler, more cost-effective video walls, the rise of solutions that leverage PCs and utilize the network is a very welcome improvement.

Userful Corp. is an industry provider of centralised, interactive display and virtualised desktop software designed to make it simple and affordable for organisations to implement and centrally manage interactive display infrastructure in the post-PC era.

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