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How Virtual Reality is Revolutionising the Classroom and Corporate Tech Industry

How Virtual Reality is Revolutionising the Classroom and Corporate Tech Industry

The future of VR (virtual reality) and AR (augmented reality) in a continually dynamic industry is exciting and, as technology further evolves, is becoming increasingly evident for its enormous potential in the improvement of a learning and working environment. While VR and AR were initially seen as entertainment or an out-of-reach technology solution, it has now found itself to be an enthusiastic companion for innovative learning in classrooms and the corporate domain.

But, what actually is AR and VR and is it really becoming the new textbook?

AR refers to the integration of digital information in the form of text, graphics, audio or other virtual enhancements onto the real world, adding value to the user’s interaction with their physical environment. This works by super-imposing computer-generated images onto your surroundings with a camera-equipped device, such as a smartphone or tablet, while VR is a technology that allows users to experience a simulated three-dimensional environment that mimics a real one. VR utilises an electronic headset and controllers and transports users to a virtual world, allowing them to interact in an immersive online experience.

Integration with the modern classroom

When incorporating this technology into a modern classroom, AR and VR can transform the typical learning experience for students into an engaging and captivating academic domain. Students are given the opportunity to explore simulated historic sites, take virtual field trips out of the country or explore scientific phenomena, creating an endless list of educational content that is otherwise difficult to replicate in a traditional classroom. AR and VR technology can also be used for advanced employee training and development, product design or even remote collaboration. It becomes a pivotal instrument in improving efficiency and freedom in the workplace, with upgraded practicality for employees such as architects and designers alike, allowing them to create 3D models of buildings or products. Remote teams can also use VR to visualise data and prototypes in a virtual meeting space.

Benefits of AR/VR

There is a laundry list of benefits when it comes to VR and AR, notably providing a memorable and fascinating learning experience in the classroom. For students that were born into an online world, the use of this kind of technology allows teachers and schools to keep up with content that stays engaging and meets the prerequisite of intriguing education. It can allow students to effectively retain information that is often demanding to learn in a conventional, passive classroom and enables users to practice real-world skills in a safe and controlled setting.

The future of AR/VR

As AR and VR technology continues to evolve, we can expect sensational developments across the board. Though, despite the many benefits, some educators and businesses stay hesitant in embracing these technologies and are citing concerns about cost, accessibility and the potential for distraction. While an obvious entertainment tool for some, VR and AR is slowly becoming a valuable investment for education and can improve engagement, retention and knowledge transfer. In addition, with the increasing availability of affordable VR and AR hardware and software, it becomes an accessible product within reach of utilising.

The future of VR and AR as an every day digital partner is advantageous and bright, with endless opportunities for elevating and revamping a typical learning and working climate. So, whether you’re a student, educator or business leader, it’s time to embrace the potential of VR and AR and take a deep dive into its pool of possibilities.

And remember, if you’re still feeling a little unsure about the world of VR and AR, just think of it as the modern-day equivalent of the Magic School Bus. Only this time, you don’t need to worry about getting eaten by a T-Rex or shrunk down to the size of a pea.

The Future of Audio Visual Technology: What Can We Expect Moving Forward?

The Future of Audio Visual Technology: What Can We Expect Moving Forward?

Welcome to the world of audiovisual technology: where innovation and creativity never stops. As we progress through the 21st century, we can expect some groundbreaking changes—a prospect that has the AV/T geeks at Vision One shaking with excitement. As technology continues to advance at an unprecedented pace, the future of audiovisual technology looks brighter than ever. From virtual and augmented reality to holographic projection and LED displays, the possibilities for innovation are endless.

But what does this mean for the education and corporate sectors and how can businesses and institutions stay ahead of the curve?

At Vision One, we understand the significance of creating dynamic, engaging learning environments, maintaining seamless communication and collaboration and, most importantly, providing cutting-edge technology that can keep up with our ever-advancing digital world. While we may not be apart of the progressive ‘Gen Z’ (though our Tik Tok dancing speaks otherwise), our team of experts is here to yield a helping hand and bring your institutions’ AV/T needs to life!

The Rise of Immersive Technologies

One of the most significant trends that we can expect in the future of audiovisual technology is the integration of virtual reality (VR) and augmented reality (AR) in various industries. VR and AR hardware and software have been around for a while, but they are becoming more sophisticated and accessible than ever before. With the release of consumer-friendly VR headsets and AR-enabled smartphones, these technologies are set to transform the way we consume media and interact with our surroundings. At Vision One, we are already working on providing this as an accessible technology solution for our clients. We believe that this will revolutionise how businesses and schools deliver their presentations, training strategies and workshops.

The Move to 8K Displays

4K displays have been the gold standard for high-resolution displays for a few years now, but 8K displays are starting to hit the market. These displays offer four times the pixel density of 4K, resulting in incredibly sharp and detailed images. While 8K content is still relatively scarce, it’s only a matter of time before movies, TV shows and games are released in this format.

The Deal with Holograms

While we’re yet to master hoverboards and flying cars that the world eagerly awaited after watching ‘Back To The Future’ for the first time, Marty and Doc still managed to hit the mark with a few tech-savvy gadgets and correctly predicted the integration of holographic projection. Hologram projection is a type of visual technology that creates the illusion of three-dimensional images in space and can be used in various applications. With the advancement of holographic technology in recent years, hologram projection has the possibility of revolutionising the way teachers and students interact with content.

Don’t just take us at our word, though. Check out how holgraphic technology has changed the game over at RMIT University.

Gamifying Education: Take Learning to the Next Level

Gamifying Education: Take Learning to the Next Level

Gamification has quickly become a popular buzzword in the education industry. By virtual definition, it is a method of increasing engagement and motivation in non-game contexts by using game-like elements. It is based on the idea that games have a way of motivating people to participate and achieve goals. By incorporating elements such as points, badges, leaderboards and challenges into learning environments, educators can create a more engaging and interactive experience for students.

Gamification has been shown to have numerous benefits in education. For instance, it can improve student motivation, encourage collaboration and foster a sense of competition among students. Additionally, it can make learning more fun and enjoyable, which can help to reduce stress and anxiety.

Audio Visual Hardware for Gamification

Audio visual hardware can play a crucial role in supporting gamification. This hardware can include:

Interactive Touch Screens

Interactive touch screens are a popular audio visual tool in education. They can be used to create interactive and engaging learning environments by allowing students to interact with digital content using touch and pen inputs. In a gamified learning environment, an interactive touch screen can be used to display leaderboards, progress bars and other game-like elements that can help to motivate and engage students.

Click here for a list of useful gamification apps for eduction.

Gaming Consoles

Gaming consoles such as the Nintendo Switch and PlayStation can be used to introduce gamification in the classroom. By using educational games that incorporate game-like elements, teachers can create a fun and engaging learning experience that motivates students to participate and achieve their learning goals.

Augmented and Virtual Reality Devices

AR and VR devices can be used to create immersive and interactive learning experiences. By using AR and VR devices in a gamified learning environment, educators can create simulations and scenarios that help students to learn through experimentation and exploration.

Digital Signage

Digital signage can be used to display game-like elements such as leaderboards and progress bars. By displaying this information in a public space, such as a hallway or common area, educators can create a sense of competition and motivate students to participate and achieve their learning goals.

Gamification is a powerful tool that can be used to increase engagement and motivation in the education sector. Audio visual hardware can play a crucial role in supporting gamification and once embraced, educators can create a fun and engaging learning experience that motivates students to surpass their own learning goals and participate in an exciting academic climate.

The team at Vision One is on standby to support educators in their efforts to introduce gamification in the classroom.

The Evolution of Audio Visual Technology in Education

The Evolution of Audio Visual Technology in Education

As technology continues to rapidly evolve, so too does its impact on education. Audio visual (AV) technology in particular has become an increasingly important tool in classrooms around the world, providing a more engaging and interactive learning experience for students of all ages. The integration of audio visual technology is now essential to create a more immersive and interactive learning environment.

The rise of AV/T in education has transformed the way students learn and engage with course material—from interactive touchscreens to virtual reality headsets, educators now have access to a wide range of tools and resources to enhance the classroom experience. Today, we take a deep-dive into all things AV, technology, and what this could mean for the future of our industry:

Interactive Touchscreens

Interactive touchscreens are one of the most common audio visual tools used in today’s classroom. These boards allow teachers to display and manipulate digital content in real time. Students can interact with the content by writing notes and making annotations directly on the board. Interactive whiteboards provide a more dynamic and engaging learning experience, making it easier for students to understand complex concepts.

You can view our range of interactive touchscreens at the following link.

Devices

Devices such as tablets and smartphones have become ubiquitous in today’s society. Their use in education has grown exponentially in recent years, providing students with access to educational resources and tools like interactive textbooks, educational games and study apps.

Virtual and Augmented Reality

Virtual and augmented reality are two of the most exciting developments in audio visual technology for education. Virtual reality allows students to explore immersive, 3D environments that bring learning to life. Augmented reality overlays digital content onto the real world, providing a new way to experience and understand information. With VR and AR, students can explore the human body, visit historical sites and even travel to outer space, all from the safety of the classroom.

At Vision One, we’re chuffed about the potential of AR in education and are in the process of exploring ways to integrate this technology into our offerings. You can learn more about how Vision One is introducing AR/VR to our business model by visiting the following link.

Artificial Intelligence

AI-powered tools are being used to automate administrative tasks, such as grading and assessment, freeing up teachers’ time to focus on teaching and interacting with their students. AI is also being used to personalise learning experiences, providing students with targeted content and feedback based on their individual needs and learning styles.

The Future of Change

However, as new technologies are introduced, older technologies are becoming redundant. For example, traditional projectors are being replaced by more advanced, high-resolution displays. Additionally, as cloud-based services become more prevalent, on-premise hardware and software solutions are becoming less necessary.

Looking to the future, it’s clear that audio visual technology will continue to play an increasingly important role in education. New products, such as holographic displays (like our state-of-the-art HYPERVSN solution) and biometric sensors, are being introduced and have the potential to break-ground in the classroom teaching and learning process. The ongoing development of AI will also continue to influence education technology, allowing for even more personalised and adaptive learning experiences.

Overall, the evolution of audio visual technology in education is driven by a desire to improve the learning experience for students and make teaching more effective and efficient for educators. As educators continue to explore new ways to integrate audio visual technology into the classroom, students will ultimately benefit from a more immersive and connected learning experience.

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